![]() It is imperative to wait for the portal to reconnect to avoid this situation. It is possible to go through the portal and end up at the previously connected portal, not the newly assigned portal, which will then no longer have the connection to the now renamed portal the player entered, potentially marooning the player, depending on the portals location. Portals with an existing connection that are reassigned a tag to another portal will maintain their initial connection for a moment before being associated to the newly assigned portal tag. Once connected, a player simply has to step into one portal to teleport to the position of the paired portal. For example, if four portals are built all with the same tag "asdf": the first two portals will be paired, and the third and fourth portals will be paired. However, each portal will only be linked to one other, paired portal. If multiple portals have the same tag, the portals will be connected in pairs in the order that the tags are set. By default, portals are built with no tag, and two portals with a blank tag will be connected to each other. The character limit is ten characters, and special characters, numbers, and letters are permissible. Fun expedition.When two portals are built, they will automatically attempt to connect with any other portal with the same case sensitive tag. But when you have a teleporter, all the preparation you really need to do is remember to grab 10 wood, 20 fine wood, 10 eyes and 2 cores. And once you are able to do it, it feels all the sweeter and more satisfying, seeing your plan come together. I think part of the fun of this game isn't just doing *the thing* that is your goal, it's all the preparation and planning that goes into doing *the thing*. Namely, I don't think you should just be able to break down boats and carry them through portals. I'm not saying the devs should take them out of the game completely or anything, but I do think they should come later in the progression (like, it should at least need you to have gotten up to iron if not silver or the Artisan bench) and should have a few more limitations on what it can move. They feel amazing right when you get them, but I've found that once I do get them, they take lot of the game out of the game for me and I just end up getting bored with it. I think it actually makes the game 10x better (Ok, I'm exaggerating, but not by a lot). ![]() Self imposed no portal mode is baller and my preferred way to play. ![]() Holy Smokes, no! I have pretty much the opposite opinion. Just buff run to a good number, or make us have infinite stamina, like all the damned enemies in this game. if you want it to be, you don't have to, you could still use ships to transport massive amounts of resources that were too heavy, or just do multiple trips through a portal, it's a choice, I hate being forced to restart the game from basically the ground up, or do a series of tasks that literally bring me no enjoyment when I know I have to do it, to do something I want, so it's just a blank slate of time that just happened to make another thing happen, why would I want to experience that, when I could just get plowed by any dangerous that so happen to exist there, lose all my stuff and potentially be in a situation where I actually can't get my stuff without another elaborate plan, or I restart the game to be able to take them on, like how can I fun doing that when its aided by the fact I lose levels in every skill, and after multiple attempts, I lose more skills than Im able to even gain since I kill most things to fast with my gear, so I dont get too much experience but I always lose the same, it should be the opposite where I get a temporarily buff to all my skills to help me get my stuff, and not have restart the damn game if I didn't spend a ton of extra time preparing stuff that also takes a ton of time: I want it to be grindy, but worth it, sometimes it shouldn't be if I didnt understand the true value of something and spent more energy than what it was worth, but for the most part, I should be temporary aided, and then punished if I die again. It should just be a system where portals are more mid or late game, so ships are your early to mid, and sorta starting mid, way of transport, so when it's dulled itself out, you get portals and everything is easier. ![]()
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